> For the complete documentation index, see [llms.txt](https://docs.feelix.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.feelix.xyz/getting-started/designing-effects/velocity-effects.md).

# Velocity Effects

Velocity effect can be designed in two forms (angle/time) and (velocity/time)

{% hint style="info" %}
Option available in v2.0.3^
{% endhint %}

### Playing velocity effects

After render and uploading the effect, the collection can be started with the play button. To play the collection in a loop, activite the button next to the play button as displayed in the example below.

![Example collection with velocity effect](https://409642222-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M3MZhIYg7iSyaPwgNKY%2F-MlRFSsXZ90hcQlWK_br%2F-MlRFseskS5uLnDs_hR-%2Fvelocity-collection.png?alt=media\&token=f54ba0be-11cc-468d-bff9-0dd8fbe065a5)

### Velocity over time

Velocity effects can be drawn as velocity (y-axis) over time (x-axis). This option uses value between 0% and 100% of the maximum velocity. A negative velocity results in a rotation in the opposite direction.&#x20;

### Angle over time

The second option is specifying the angle (y-axis) over time (x-axis). For this option the range of the y-axis of the drawing canvas can be specified in degrees. The effect will start at the position the motor is at after uploading.&#x20;
